LiQuid wrote:If you've been playing MMOs since EverQuest and don't see the fact that the move towards making them massively single player experiences as well as the "quality of life" automation provided by stuff like matchmaking and instancing have ruined their social aspects, you need HELP.
I don't know what to tell you. I socialize as much now as I ever did playing MMOs. Well, not right now, because we're in that long lull before the next expansion, which is when I always stop being active. But once the next xpac comes out, I'll be on and socializing as much as I ever did in Everquest.
I mean, your argument literally boils down to "Other people can play the game the way they like now, and that means the game sucks now even though it's still completely possible to play the game the way I like. If everyone isn't forced to play my way, then the game is shit."
LiQuid wrote:I've played a ton of MMOs over the course of my life and they are not social anymore. Even the ones I've gone out of my way to attempt to play with friends, it's pointless to attempt to socialize or play them cooperatively because they are such a trivial treadmill of an experience.
I guess you and I just had different Everquest experiences.
Because mine was sitting in a room in a dungeon killing the same 3 frogmen for weeks at a time. And I didn't spend the 10 minutes it took to for those frogmen to respawn swapping fireside tales with the other people in my group. I spent it watching TV or playing Pokemon or talking in guildchat with people I actually wanted to talk to instead of the randos I was grouped with 10 years before Group Finders existed.