CrossXhunteR wrote:Also, how did FFTA ruin judges? It came out first. That just means FFXII saved judges.
LiQuid wrote:The entire world of Ivalice was constructed to serve FF12. The Tactics Advanced games were merely offshoots of it created to exist in 12's world.
FF12 is a shitty MMO without any of the M, M, or O.LiQuid wrote:FF12 is amazing.
Jenn04 wrote:LiQuid wrote:I haven't beaten 12 since it came out so I don't remember the specifics of it, but I remember it going crazy at the end, in a bad way. It gets up its own ass a bit with all the mystical crystal nonsense. But playing thru it now, I can't imagine it being bad enough to spoil the bulk of the game. Between all the politicking and the amazing localization and voice cast, this was pretty much my dream story for a main line Final Fantasy game. The personalities and relationships between almost every character is awesome. Even the judges, who you think are going to be nameless, faceless ass kickers, turn into a handful of really well developer characters.
I honestly still don't think I'll ever play FF13. Over the weekend I read up about it a bit and refreshed my memories of why the game sounded so bad to me when it came out. Wish I had done that before I plunked down 4 of my hard earned dollar bills on it. I also blame kenzo for not properly talking me out of it. That dude owes me $4 as far as I'm concerned.
Oh no, I know how crazy it gets. A few days ago on Discord Ko went all out and talked about the twists anyway, so if I didn't already know before, I'd certainly know now! Haha I mean FF Tactics (best FF game, after XII) also went batshit at the end too. Started all political and serious then goes into gods and zodiac and whatever. FFT Advance was the worst piece of shit I've ever played, and set a really, really low bar. What I know of XII and what happens doesn't even come CLOSE to as bad FFTA ended up being. What a pos game. The judges in XII are phenomenal -- FFTA ruins them.
You still should play XIII - even for a few hours like Cross did. From what I heard from Rodney, and seen, the battle system was really well done ... it's just really linear. ... and really anime. I think it'd be more hilarious than anything to see your take on it.
Oh shi -- it looks way better without the filter. How do!?
DarthEnder wrote:LiQuid wrote:The entire world of Ivalice was constructed to serve FF12. The Tactics Advanced games were merely offshoots of it created to exist in 12's world.
That's...not true. The original Tactics, which came out 9 years before FF12, was the first game that took place in Ivalice.
Development for Final Fantasy XII began in December 2000 and was headed by Final Fantasy Tactics director Yasumi Matsuno and Final Fantasy IX director Hiroyuki Ito.
The development team of Tactics Advance, Square's Product Development Division 4, was constructed from employees of Quest Corporation, and work began in February 2002.
Konanda wrote:It is still one of my favourite Final Fantasy games and definitely worth playing to completion though and if you are feeling particularly adventerous the side stuff like Clan Marks and defeating the optional Espers amongst other things.
DarthEnder wrote:FF12 is a shitty MMO without any of the M, M, or O.LiQuid wrote:FF12 is amazing.
LiQuid wrote:Oh Jenn, BTW I dunno if I ever mentioned it, but IZJS has a BUILT IN fast forward button. You tap L1 any time and the game just moves at double speed, so you can grind DOUBLE FAST. Clearly it's the best version.
kenzo wrote:Also, I know a lot of people who played 12 never tried out the gambit system like idiots and did all their abilities manually, which can probably feel like ability/spell juggling in an MMO.
Alright.LiQuid wrote:Matsuno's games have all used the name Ivalice but if you're going to tell me that the first Final Fantasy Tactics or Vagrant Story takes place in the same world as FF12 or FFTA you're kind of a dumb ass.
Too late. I already played through the whole thing.LiQuid wrote:I've entered a phase where I feel like I'm done trying to tell other people how to live their life, so please feel free to disregard FF12 for whatever reason you see fit.
You say this as though it's a positive feature. Instead of a cobbled together way for the game to try and make your other party members feel like other players playing an MMO when you don't have any other players.LiQuid wrote:I have yet to find one where I can use simple logic to "program" my party and have combat resolve without any input from me at all. If you've experienced a game like this please let me know, cause I'd legitimately love to try it.
Liquid wrote:"meDotJS - Today at 8:20 PM
I just googled it
and I'm wrong"
even google says medot is wrong
You know what does that even better? Bravely Default. Because you can make everything go 4x as fast. Or even just turn off random encounters entirely.LiQuid wrote:I'm not mindlessly grinding when I'm fighting tougher opponents. The entire point of the game playing itself is that it does it when you're doing the tedious shit and doesn't do it when you're doing the difficult fun shit.
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