


Pimp Daddy: "Half-Life feels old... what do you think?"
Master Chief: "I don't understand fan-made remakes."
Pimp Daddy: *Some metaphor about Barack Obama's belly-button lint in space???*
Master Chief: "People are nostalgic. The game was 'fine'."
Pimp Daddy: "Yep." *I don't even know what this joke was about*

Pimp Daddy wrote:Yeah, I’m with you. It’s nothing earth-shattering (or even earth slight-crack-in-the-paint-jobbing), but it serves its purpose: keeping us connected to our gaming past, and maybe, just maybe bringing in some youngsters to the games we loved without having to lock them in a room with an old 486 PC and lying to them about communism actually still working as a viable economic system somewhere in the world.



David Wolinsky, Master Chief: I am not making the comparison at all, but the phrase “Duke Nukem Forever” entered my mind a few times as I played Black Mesa. I don’t want to fall into a debate about whether fan-made projects themselves merit existing; let’s just zero in on Black Mesa itself. The fact is, the creators spent years remaking it in Valve’s Source engine, and it should stand on its own. So: Does it?
Eric: It might be hard for me to make a life-size sculpture of Barack Obama out of belly-button lint and then launch it into space to declare his supremacy as the one and only master of America, but that doesn’t mean anyone wants to fund the project. I know, because I applied for grants. It’s a very complex process, really, and I feel I deserved the money more than the guy who wanted to invent steaks made of chicken… but, hey, to each his own.
David: Humans love repetition, and — as a collective culture — we have a tough time with just letting stuff go. We’re terrified of death and don’t even want to discuss it openly at funerals, wakes, or brisses (brie?).
Eric: Yeah, I’m with you. It’s nothing earth-shattering (or even earth slight-crack-in-the-paint-jobbing), but it serves its purpose: keeping us connected to our gaming past, and maybe, just maybe bringing in some youngsters to the games we loved without having to lock them in a room with an old 486 PC and lying to them about communism actually still working as a viable economic system somewhere in the world.





OK, I know — I was supposed to talk about how the game is “honorable.” That would require a discussion of what it means to be honorable, which is a big deal and more than you or I or this little review can handle.
You can tweak the graphics for much more than mere brightness: field of view range, anti-aliasing, and even whether or not the rats should have shadows, are all highly customizable. You can easily remap the controls, and with a few tweaks to .ini files, you can delve even deeper. I appreciate developer Arkane Studios giving PC gamers more than a crappy barebones port, unlike many of its competitors.




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