Did coop with Voltic over the weekend. Password system works like a dream. Killed the Crystal sage pretty easily.
Currently splitting my time between the chathedral and the poison swamp. They nerfed poison real hard in this game. It's probably the weakest it's ever been. The swamp itself is massive(as big as 5-2 in Demon's Souls) and filled with asshole enemies that are a pain to fight. Ran into some curse frogs as well. I've explored about 80% of it.
The cathedral is almost cleared. Did some coop phantom stuff to help others and the invasions were relentless. Will probably finish that area tonight.
BTW this game has so much stuff from the older games, it's kinda ridiculous. Certain NPC phantoms like Kirk and the Mad Butcher lady from the previous game keep invading. The connections to DS1 are huge and I'm not sure I'm a fan. I thought the really obscure connections from DS1 to DS2 were really neat. This feels too on the nose somehow.
Forgot to mention this in the forums but I've fixed my framerate issues. Stupid Precision X16 software was fucking everything up. I had an older version that worked great and it must've self updated without me knowing. Rolled back again and everything is fine. Next time I upgrade I won't be getting a EVGA card.
Cleared a reletively easy boss in the cathedral. Farming the boss there for some easy souls.
Currently using a fire spear and a dark axe. Fire is REALLY useful for a lot of enemies. Thinking about making a magic item because I'll now be putting a shit ton of points into INT but not sure what to use. Something one handed. I've always liked maces and morningstars but I want range so I'm thinking about the halbard.
That's one good area in a game littered with fucking garbage areas that are trivialized by there being bonfires every ten feet, yet somehow the majority of them are still fuckawful annoying to traverse because of cheap enemy placement. You'll never convince me anything in 2 is better than the entire first half of 1. Even the best areas in DS2 are self contained in a way that makes them a total bummer. Like No Man's Wharf is a cool area and the payoff of calling in the ghost ship at the end is pretty cool but that place is 100% optional and complete cordoned off from the rest of the game.
Also, the Gutter isn't THAT cool. All those stupid poison statues are just fucking annoying and aside from 2 monster dogs the only enemies in there are low level shitty zombies. It's one of the only places that makes good on the dumb torch mechanic but that shouldn't earn it any brownie points. Damn that game is so half assed.
Beat it. Mixed feelings about how it was and where it stands in the franchise.
I think I'm definitely feeling franchise fatigue at this point. The fact that DS3 reuses environment types plays into that a lot. All the weapons and armor from the last games were cool nostalgia touches but it also keeps the game from feeling fresh. Liquid was wondering about any branching paths but they're barely there. The progression is really linear and there's barely any traversal because of the warp system. There's a jail area that reminded me a lot of Demon's Souls world 3 and that was probably the area I enjoyed the most.
Also, they don't give you access to the really cool weapons/spells/armor sets til the end of the game. Instead of trying out the new weapons I just stuck with a magic katana that scaled with my INT build. Most of the new gear like the twin weapons are dex/faith based so those builds will have better access to the fun stuff.
Sad thing is this one plays the best. They kept the game systems that worked well in DS2 and created gameplay that's almost perfect. I didn't personally use the new weapon skills but they seem really useful and legit.
NPC questlines were kinda interesting but very confusing. Also the endings and general lore are REALLY confusing. I couldn't begin to tell you WTF happened in this game. Many of the covenants just seem like different PVP clubs with different farming rewards but there were so many of them and so much invasions it was driving me crazy in 1 section. PvP is a shit show on PC with the hacking problems as well.
None of the bosses really stood out to me this time they weren't balance for co-op at all. Some were super easy and others I can't imagine the grind to kill them solo.
Though this game does have the best fucking spell ever so that's a big plus.
I don't know if other people will share my opinion but this one kinda feels barely better than DS2. At least DS2 had some of my favorite environments.
It's hard to rank them because they each have their strong points
Demon's - Intro and therefore exciting new environments but shitty systems like world tendency DS1 - Best interlocking level design DS2 - Streamlined environments but has GOAT area The Gutter DS3 - Best overall gameplay and world systems
The linear progression sounds like the fucking worst. For as awful as the areas in DS2 are, at least you could approach them in a few different ways. Not as open ended as DS1 with the master key but enough that you have 3-4 distinct ways you could start exploring right off the bat.
Bloodborne is it's own thing. Even though they use the same basic battle systems they amped up the combat mechanic to be fast a furious and limited you to only use that play style. The weapon varieties were robust but you couldn't customize your character to be drastically different. Any magic spells would only complement your quick/heavy attacks and parry/dodge.
The hunter's dream is kinda sparse. Chalice dungeons were pretty boring(proving randomly generated souls games are bad). I personally dug the art style and world but it feels closer to DS2 world design.