It does if I want, to, say, build a bunch of turrets in another settlement, and I need circuitry, and instead of just taking circuitry out of the bank, I have to look and see what items have it, then take them out, and carry them around instead.LiQuid wrote:Why does the game need a scrap all junk option? Once it's in your bench the game automatically scraps junk as its needed. You literally don't have to think about it anymore once it's deposited.
totoro wrote:This from the guy who tells people to skip optional Bloodborne bosses.
I guess it didn't happen as much in the original FO3. I played FO3 when it first came out, and didn't play FONV until earlier this year, so I remember it much better.CrossXhunteR wrote:I don't know if I ever noticed stuff like that playing through FO3. At least not in the way you are describing it.
I mean, I've been playing a lot of hours now too and still haven't reached that point because I actively avoid the main questline.LiQuid wrote:You literally find Shaun after 4 main story missions by the way. Dakazu has been playing this game since the day it came out.
Absolutely.kenzo wrote:This game is literally the exact same game as Fallout 3, just with more mechanics stripped out from underneath.
Do you mean the, like, the grand scheme of the entire universe? Because otherwise, you're full of shit. Proper manipulation of conversation options could resolve SO many situations in NV. To the point where whether you were good or bad at it would make it practically two different games. It literally could NOT have mattered more in the grand scheme of the game itself.kenzo wrote:I don't really care about stripping out superfluous conversation options that don't really matter for anything in the grand scheme of things.
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