CrossXhunteR wrote:inb4 ban cross
I mean, that's kind of my point... that's the expectation that most gamers have when dealing with XBL (or to a slightly lesser extent, PC), and that's why most essentially tune out voice chat or retreat to party chats. And that's why I think this game's legs are going to be somewhat limited, because for such a teamwork-heavy game, it NEEDS its player base to either get smart enough to implicitly know how to do all the right things in the right situations and perform good teamwork without direct communication, or for people to start talking to each other suddenly and be polite about it, and I just don't see that happening with all the chips stacked against it. Which brings me to:dakazu wrote:Dude, turn it around. Can you imagine what a random pub would say to you? I highly doubt they would be polite enough to praise you or ask you politely to change up strategy. More that likely you'd be getting bitched out for your hero pick or your lackluster play. Even if they were being polite I don't know if I'd care enough to try and coordinate with them.
I totally agree, but I also think this limits the game going forward as well. Because unless if the matchmaking suddenly starts working well (maybe hopefully gets enough data to start working?), if you walk into a game like that can't can't/won't work with your team and be a tryhard, you'll lose the vast majority of your games. And even the most steeled, flippant, IDGAF gamers will probably stop playing sooner rather than later because it isn't fun to never win. I was talking with one of my buddies who bought it on XBOne, and he was telling me how the game isn't really fun for him because of this. "I don't need to win all the time, or even most of the time... but it would be nice to win once in a while and instead we lost 20 straight last night, and that much losing isn't fun." That's why I hope they introduce more game modes geared towards a more casual experience like DM or Team DM or something. Because all the COD-babies that just want to solo-queue and RP as Rambo all game are going to get sick of losing all the time, and they'll quickly abandon Overwatch for the next FOTM. And if you want your game to be healthy and vibrant and continue to get supported for years to come, that can't be the case.dakazu wrote:Honestly it's best to keep a casual mindset because you're more likely to be playing with like minded casuals. Coordinating is great when you get a group but otherwise you're never going to find that mindset in pubs. Sad but true.
I don't really think formally ranked play is the solution to anything, at least not in Overwatch. CS/COD/any pew-pew shooter is, even in ranked, oriented around individuals making individual plays. You can still be a Rambo and win, so long as you're the best Rambo around. But in ranked for Overwatch, the necessity for teamwork to win is going to be even stronger with people trying hard, but Overwatch simply lacks both the structure to encourage teamwork and the culture to foster it. And all you're going to do is ratchet up the stakes and the tension, so that people are even more buttmad when they lose or perceive their teammates to not be doing the right things. You see it all the time in ranked Dota, where some mid gets a rune snatched from underneath him, or a support doesn't rotate to help, or people don't call missing, and they rage, and go full-tilt or even sabotage the game. When it's unranked, there's nothing on the line, but people feel righteous indignity when their imaginary numbers are at risk. And this isn't just a matter of low-MMR versus high-MMR too, you get babies ruining high-MMR games just as frequently.Mr_eX wrote:I'm actually really looking forward to ranked play. That way as you move up in the ranks you'll get matched with people around your skill level which should eventually filter out the people that don't like work as a team.
If it's anything like CSGO the unranked/low ranked player level matchmaking will be a nightmare but it gradually gets better the higher you get.
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