Wherein we discuss digital pixels and polygons, directed by handheld input devices.

Re: Overwatch

Postby CrossXhunteR » May 2nd, 2016 @ 1:46pm

So, does the east coast get in before the other US time zones?
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Re: Overwatch

Postby LiQuid » May 2nd, 2016 @ 2:18pm

No.
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Re: Overwatch

Postby CrossXhunteR » May 2nd, 2016 @ 7:13pm

I hope matchmaking in large, but not full, groups gets better.
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Re: Overwatch

Postby Mr_eX » May 2nd, 2016 @ 8:09pm

Game is good
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Re: Overwatch

Postby Mr_eX » May 2nd, 2016 @ 9:41pm

Does this game have a replay system so I can gif my sweet Play of the Games?
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Re: Overwatch

Postby meDotJS » May 2nd, 2016 @ 9:59pm

Go to Highlights in the main menu. Shows you your best plays of your recent games. I think it might get wiped when you exit the game though.
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Re: Overwatch

Postby meDotJS » May 3rd, 2016 @ 10:25pm

Overwatch is pure fun.

Liquid wrote:"meDotJS - Today at 8:20 PM
I just googled it
and I'm wrong"
its official
even google says medot is wrong
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Re: Overwatch

Postby LiQuid » May 3rd, 2016 @ 11:03pm

Medot is literally game winning.
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Re: Overwatch

Postby LiQuid » May 3rd, 2016 @ 11:03pm

I wish you had your mic capturing so that video didn't seem like I was just talking to myself the whole time.
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Re: Overwatch

Postby dakazu » May 3rd, 2016 @ 11:06pm

This game seems pretty fun. I think I'll get the $40 version
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Re: Overwatch

Postby LiQuid » May 3rd, 2016 @ 11:15pm

Kenzo has the Japanese voices enabled. That kid's actually such a fucking mess. He thinks it's a joke, but I don't find it funny at all.
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Re: Overwatch

Postby kenzo » May 4th, 2016 @ 1:32am

And that's why it's funny. It's a gift that's already paid for itself and will no doubt keep on giving.
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Re: Overwatch

Postby dakazu » May 4th, 2016 @ 10:59am

Hopefully they'll give you more options for custom games. Had the most fun just fucking around that last game waiting for other players to join. Don't want this game to get sucked into the Tryhard mentality of DOTA.

Matchmaking que for PvP was shit but hopefully they'll fix it or add lots of options for custom private games
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Re: Overwatch

Postby CrossXhunteR » May 4th, 2016 @ 12:52pm

Had a match yesterday where we had 5 Junkrats on our team and 2 on the other. Was pure chaos.
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Re: Overwatch

Postby LiQuid » May 4th, 2016 @ 4:45pm

I understand that I'm guilty of acting mopey when an Overwatch match is going badly but losses in this game don't sting at all the way a loss in Dota stings. It's just my nature to be a pessimist.
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Re: Overwatch

Postby dakazu » May 5th, 2016 @ 3:19am

Tried a bunch of heroes today. Reindhart was really fun despite being melee. Pharah is my favorite attacker for now.

Custom games can be really stupid with lots of mods. We spent 15 mins dicking around with all ability cooldowns turned off. Genji, Tracer, Winston and a bunch of characters were so Broken :lol:
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Re: Overwatch

Postby Mr_eX » May 5th, 2016 @ 6:17am

Looking forward to game night
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Re: Overwatch

Postby CrossXhunteR » May 5th, 2016 @ 8:19am

I understand the maps aren't built for it, but I hope they implement the ability to increase the player limit in custom games.
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Re: Overwatch

Postby kenzo » May 5th, 2016 @ 11:27am

It's probably less about map layouts and more about shit under the hood like netcode optimization, reworking the tab screen, or system parity and having the Xbox/ps4 versions being able to handle more than 12 characters onscreen at any given time.
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Re: Overwatch

Postby LiQuid » May 5th, 2016 @ 1:41pm

I think the chances of us getting more than 12 people in a lobby at the same time is slim.
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Re: Overwatch

Postby LiQuid » May 5th, 2016 @ 8:47pm

Dota has been forgotten.
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Re: Overwatch

Postby Mr_eX » May 8th, 2016 @ 7:35pm

Game Night was a big success.
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Re: Overwatch

Postby LiQuid » May 8th, 2016 @ 8:30pm

we need like 6+ more player slots in the lobby

Overwatch is a fucking hell of a video game.
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Re: Overwatch

Postby Mr_eX » May 8th, 2016 @ 8:58pm

If need be we could have two custom games going at a time with 8 players each. Every couple of rounds we switch around the people in each game.

This game is front runner for GOTY 2016
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Re: Overwatch

Postby LiQuid » May 8th, 2016 @ 10:44pm

Splitting ppl up sounds like a bad time. The only thing that was good about TF2 was that it was like 20 people all cluster fucked in the same game + voice chat
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Re: Overwatch

Postby kenzo » May 9th, 2016 @ 1:02am

Couldn't play much today because of obligations. But it didn't really *seem* like it was that big of a success when everyone quit playing after like a little over an hour. At least if you're using TF2 nights as your benchmark, where we'd routinely get people playing well beyond 10, 11pm est. Still, markedly better than most attempts to date. It'll be interesting to see if it can catch on tho, it's easy to get people to play when it's free.

Seems like it could be fun to play in-houses, but I think 1) ppl ought to frequently play skirmish game type, and 2) all folks involved limit their expectations for things like teamwork or getting objectives accomplished.
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Re: Overwatch

Postby LiQuid » May 9th, 2016 @ 1:23am

We played for like 2+ hours.
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Re: Overwatch

Postby kenzo » May 9th, 2016 @ 2:48am

I must be remembering time weird then, my mistake.
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Re: Overwatch

Postby Mr_eX » May 9th, 2016 @ 6:16am

Game of Thrones was starting so people left to go watch it.
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Re: Overwatch

Postby CrossXhunteR » May 9th, 2016 @ 7:53am

Only one more day of beta left, then we must wait a few weeks for the people that bought it. I've really enjoyed playing this game so far.
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