

The__Doctor wrote:Listening to it now. Have you guys thought about answering some reader questions?
Also i wasn't a big fan of avatar. I would have liked it more if it was an hour shorter, because when i got bored i couldn't think about anything interesting to fill in the gaps. From what i saw they never told you the year the movie took place, how they got to pandora, even what unobtanium (eugh) was used for and why it was so valuable. They might have that information available somewhere online or something, but i dont think its too much to want to know what year it is in an ip without reading the novels.

Ryan 'The Motherfucker' Scott wrote:Final Fantasy Tactics was dumb, there I said it.





IcarusII wrote:
I've been playing Mass Effect 2 for a few days now. I'm fairly underwhelmed, guys. I think that Bioware went too far in streamlining some of the rough aspects of the first game. A lot of the RPG elements have been dumbed down or stripped out completely.
Character skills have been pared down and the leveling up process has been simplified, but too much. The inventory system is gone! No more omnigel and selling weapons/armor.
The environments and places you visit feel small. The Citadel in ME2 is but a smaller shadow of it's former self. The Mako missions are gone, which means exploration on uncharted worlds is anemic. The amount of side quests seems to be smaller too.
Still, my favorite aspect of Mass Effect is present and accounted for in Mass Effect 2: The story, the characters, the world that bioware built. It has more personality and has made me laugh on many occasions.
The combat us smoother too, which I guess is nice.

lemon-fresh wrote:IcarusII wrote:
I've been playing Mass Effect 2 for a few days now. I'm fairly underwhelmed, guys. I think that Bioware went too far in streamlining some of the rough aspects of the first game. A lot of the RPG elements have been dumbed down or stripped out completely.
Character skills have been pared down and the leveling up process has been simplified, but too much. The inventory system is gone! No more omnigel and selling weapons/armor.
The environments and places you visit feel small. The Citadel in ME2 is but a smaller shadow of it's former self. The Mako missions are gone, which means exploration on uncharted worlds is anemic. The amount of side quests seems to be smaller too.
Still, my favorite aspect of Mass Effect is present and accounted for in Mass Effect 2: The story, the characters, the world that bioware built. It has more personality and has made me laugh on many occasions.
The combat us smoother too, which I guess is nice.
interesting, I think you are one of the few that actually liked all the useless (janky) filler in ME1. In ME2 it seems like they cut out the BS and attempted to deliver a more focused experience. This game feels like it was made for me.
I can understand where you are coming from though, cause it seems like you are into the more tedious time consuming aspects of the RPG genre. I have just always felt that ME's strengths seemed to lie in it's "gameplay mechanics", characters and narrative. By toning down and streamlining the menus and rpg aspects it allows them to better focus the player on the game's strengths, but different strokes for different folks I suppose....
IcarusII wrote:lemon-fresh wrote:IcarusII wrote:
I've been playing Mass Effect 2 for a few days now. I'm fairly underwhelmed, guys. I think that Bioware went too far in streamlining some of the rough aspects of the first game. A lot of the RPG elements have been dumbed down or stripped out completely.
Character skills have been pared down and the leveling up process has been simplified, but too much. The inventory system is gone! No more omnigel and selling weapons/armor.
The environments and places you visit feel small. The Citadel in ME2 is but a smaller shadow of it's former self. The Mako missions are gone, which means exploration on uncharted worlds is anemic. The amount of side quests seems to be smaller too.
Still, my favorite aspect of Mass Effect is present and accounted for in Mass Effect 2: The story, the characters, the world that bioware built. It has more personality and has made me laugh on many occasions.
The combat us smoother too, which I guess is nice.
interesting, I think you are one of the few that actually liked all the useless (janky) filler in ME1. In ME2 it seems like they cut out the BS and attempted to deliver a more focused experience. This game feels like it was made for me.
I can understand where you are coming from though, cause it seems like you are into the more tedious time consuming aspects of the RPG genre. I have just always felt that ME's strengths seemed to lie in it's "gameplay mechanics", characters and narrative. By toning down and streamlining the menus and rpg aspects it allows them to better focus the player on the game's strengths, but different strokes for different folks I suppose....
Well, that's fine and good, but this is a Bioware game. It's the first Bioware game I've played that didn't feel like a Bioware game outside of the dialogue. I don't know if you've played or are a fan of their previous games, but I went into Mass Effect expecting an deep RPG core with a strong Third Person Shooter shell. That's exactly what I got with the original Mass Effect. Sure, there definitely was the bit of tedium. The inventory system was a mess and the Mako missions were quite monotonous, and those were things I'd hoped Bioware would improve upon for the sequel. Well, instead of improving them, they removed those outright! A person who expects an RPG enjoys buying and selling and looting new stuff!
Mass Effect 2 is a third person shooter with RPG-lite trappings. It feels lacking in the latter, and I don't know why Bioware thought they couldn't fit in both genres smoothly without crippling one or the other. They almost did it in the first Mass Effect, but they went a bit too far in Mass Effect 2. Something had to give.
I think that's at odds with contemporary games of today, many of which are quietly ADDING RPG elements into their structure.
I feel like Mass Effect 2 was made with the FPS crowd in mind. Well, you Gears of War players will be happy.

lemon-fresh wrote:
The original ME did shooting better than it did the RPG aspects so it makes sense that they would choose to tone down the RPGness and focus on refining the shooting. Actually, in a sense they also refined the RPG elements into their key components, and they succeeded in avoiding that bloated feeling of the first game.


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